https://sketchfab.com/models/08ec216d99b54903a02bf2411b8cf297
Tuesday, 11 November 2014
Hand Painted Practice
Did a little hand painted thingo ~
Sketchfab Link:
https://sketchfab.com/models/08ec216d99b54903a02bf2411b8cf297
https://sketchfab.com/models/08ec216d99b54903a02bf2411b8cf297
Monday, 3 November 2014
Vegetation Optimization, Lodding
Lately I've kind of done a 180 on my scene, and have been working hard to get my vegetation to not half the framerate (and I've nearly succeeded!).
Here are some images of how I'm doing the lodding:
I wanted to make the grass thicker as you moved closer to it, so I added a second layer that only appears when close to the camera,
The shader is set up so as to fade out the vegetation as you move away from the object, until the culling distance kicks in.
Video demonstrating this:
Here are some images of how I'm doing the lodding:
I wanted to make the grass thicker as you moved closer to it, so I added a second layer that only appears when close to the camera,
The shader is set up so as to fade out the vegetation as you move away from the object, until the culling distance kicks in.
Video demonstrating this:
Saturday, 18 October 2014
Tuesday, 14 October 2014
Environment Personal Project Update
Lately I've been working a full time job at Dreamgate Studios, and it's great having a job in the industry as a junior (well, I suppose you could call this more of a soft launch of my career), but I've felt that my 3d skills have been lacking, so here's an update of the environment that I've been working on. I kinda scrapped the last Idea, then started again. Progress has been slow, as it is when you can only work at nights and on weekends, but it's starting to pick up just as my internship/junior position winds down. It's becoming more and more important, as my job is likely to end at the end of the year.
As fun as it's been, I've started to notice my texturing skills are really lacking, thinking of maybe doing some stylized hand painted stuff on a Sunday arfternoon. I've been using dDo to make my PBR bases, but you still need a fair amount of texturing ability to make something look good.
As fun as it's been, I've started to notice my texturing skills are really lacking, thinking of maybe doing some stylized hand painted stuff on a Sunday arfternoon. I've been using dDo to make my PBR bases, but you still need a fair amount of texturing ability to make something look good.
Tuesday, 9 September 2014
Fantasy Enviroment - Personal Work
I've started making a little fantasy environment to bulk up my portfolio. I've done a little concepting, but most of the concepts come from other people's concepts. Here are some of the concepts I've done (based off of a 3D block out I did).
Light in the Dark Cover Work
Here's a couple of pieces I did for the upcoming iOS, Android and Windows phone game "Light in the Dark". This is background work for a sell sheet (back when we were concepting the game), but some of it might find it's way in to the menu background art.
Here are the actual sell sheets, I only did the art for them, they were assembled by my coworker Adam Newman (http://adamnewmanart.blogspot.com.au/).
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