Sunday, 24 May 2015


I've been working on landscapes every now and then for the last week or so, since I discovered i love them, playing around with landscape terrains in UE4, getting materials to be applied based on the angle of the terrain/falloff angles controlled by instances, etc. Also grappling with shading and lighting large landscapes is a bit of a challenge, but super fun. Gonna put some buildings and try and make a playable area, maybe scifi themed with some nice vegetation stuff.

Friday, 8 May 2015

Wednesday, 22 April 2015

Wood floors!


I was playing around with default materials in UE4 in the scene, not for any reason, mind you, just for the fun of it. I kinda like... Too bad it's so silly.


Thursday, 16 April 2015

Floors!

Been building out the floors of my level, mostly just concepting (with a lot of throw aways) floors, getting a feel for what works and what doesn't. It's mostly built out of tiling sets, with a few uniques where necessary, as seen below. Tri count is massive, but i'll be cutting it way down once I figure out exactly how I want it to look, much of it is very noisy, and I don't know how well it'll work with everything else. 




Tuesday, 14 April 2015

SciFI scene update

Starting up a Polycount thread here: http://www.polycount.com/forum/showthread.php?t=151553






Monday, 6 April 2015

Scifi environment update


Rendered out the lowpolys of the walls and made them fully modular, thinking of using parts of them to build out the roof, making the seem between the top of the wall and the roof it sort of curved. Also built out the monitors and wall supports, as well as some of the lower deck. I hope to get to texturing beyond base colours sometime in the next week or two after I've finished blocking out the rest of the environment (workstations, roof, floor, etc).