Thursday, 13 November 2014

UE4 Grass Demo

Little video showing off the grass I made for my last project. Couldn't record without that lag, though.


Tuesday, 11 November 2014

Hand Painted Practice

Did a little hand painted thingo ~

Sketchfab Link:

https://sketchfab.com/models/08ec216d99b54903a02bf2411b8cf297


Monday, 3 November 2014

Vegetation Optimization, Lodding

Lately I've kind of done a 180 on my scene, and have been working hard to get my vegetation to not half the framerate (and I've nearly succeeded!).

Here are some images of how I'm doing the lodding:



I wanted to make the grass thicker as you moved closer to it, so I added a second layer that only appears when close to the camera,

The shader is set up so as to fade out the vegetation as you move away from the object, until the culling distance kicks in.

Video demonstrating this:



Tuesday, 14 October 2014

Environment Personal Project Update

Lately I've been working a full time job at Dreamgate Studios, and it's great having a job in the industry as a junior (well, I suppose you could call this more of a soft launch of my career), but I've felt that my 3d skills have been lacking, so here's an update of the environment that I've been working on. I kinda scrapped the last Idea, then started again. Progress has been slow, as it is when you can only work at nights and on weekends, but it's starting to pick up just as my internship/junior position winds down. It's becoming more and more important, as my job is likely to end at the end of the year.






As fun as it's been, I've started to notice my texturing skills are really lacking, thinking of maybe doing some stylized hand painted stuff on a Sunday arfternoon. I've been using dDo to make my PBR bases, but you still need a fair amount of texturing ability to make something look good.




Tuesday, 9 September 2014