Thursday, 26 March 2015
New Environment
So I started a new environment, decided to do some SciFi and hard surface stuff to complement my fantasy filled folio. I've only blocked it out, and done a little bit of high poly work on the walls.
Blockout:
Some modular high poly walls:
Couldn't really resist adhering to the trope and adding pipes, came through ok I think, though.
Thursday, 26 February 2015
Environment Update
Still working on updating my environment, feeling like it's almost there, apart from the lighting and some of the textures, maybe a few more props and plants. Been trying to work on focal points with light and shadow, and negative space, rather than just splattering stuff around randomly (as I felt I was doing previously), as well as utilizing tiling textures a lot more over the environment. The glare is maybe a bit much at the moment, though.
Monday, 16 February 2015
Tuesday, 18 November 2014
Thursday, 13 November 2014
UE4 Grass Demo
Little video showing off the grass I made for my last project. Couldn't record without that lag, though.
Tuesday, 11 November 2014
Hand Painted Practice
Did a little hand painted thingo ~
Sketchfab Link:
https://sketchfab.com/models/08ec216d99b54903a02bf2411b8cf297
https://sketchfab.com/models/08ec216d99b54903a02bf2411b8cf297
Monday, 3 November 2014
Vegetation Optimization, Lodding
Lately I've kind of done a 180 on my scene, and have been working hard to get my vegetation to not half the framerate (and I've nearly succeeded!).
Here are some images of how I'm doing the lodding:
I wanted to make the grass thicker as you moved closer to it, so I added a second layer that only appears when close to the camera,
The shader is set up so as to fade out the vegetation as you move away from the object, until the culling distance kicks in.
Video demonstrating this:
Here are some images of how I'm doing the lodding:
I wanted to make the grass thicker as you moved closer to it, so I added a second layer that only appears when close to the camera,
The shader is set up so as to fade out the vegetation as you move away from the object, until the culling distance kicks in.
Video demonstrating this:
Subscribe to:
Posts (Atom)