Wednesday 22 April 2015

Wood floors!


I was playing around with default materials in UE4 in the scene, not for any reason, mind you, just for the fun of it. I kinda like... Too bad it's so silly.


Thursday 16 April 2015

Floors!

Been building out the floors of my level, mostly just concepting (with a lot of throw aways) floors, getting a feel for what works and what doesn't. It's mostly built out of tiling sets, with a few uniques where necessary, as seen below. Tri count is massive, but i'll be cutting it way down once I figure out exactly how I want it to look, much of it is very noisy, and I don't know how well it'll work with everything else. 




Tuesday 14 April 2015

SciFI scene update

Starting up a Polycount thread here: http://www.polycount.com/forum/showthread.php?t=151553






Monday 6 April 2015

Scifi environment update


Rendered out the lowpolys of the walls and made them fully modular, thinking of using parts of them to build out the roof, making the seem between the top of the wall and the roof it sort of curved. Also built out the monitors and wall supports, as well as some of the lower deck. I hope to get to texturing beyond base colours sometime in the next week or two after I've finished blocking out the rest of the environment (workstations, roof, floor, etc).